← 返回 Community

J. Edward Colgate

教授 Mechanical Engineering · Northwestern University  high

Walter P. Murphy Professor of Mechanical Engineering | Director, NSF Engineering Research Center on Human AugmentatioN via Dexterity (HAND)

🏠 教授主页iD ORCID

研究方向

  • 触觉和触感反馈
    • 可穿戴触觉设备
      • NURing(非侵入式指环)
        • 指尖偏转引导
      • VoxeLite
        • 高带宽可穿戴触觉显示器
      • PixeLite
        • 高带宽电粘附触觉阵列
    • 触觉执行器和机构
      • 卷绕放大电粘附离合器
        • 强力但可反向驱动的机器人
      • 电粘附技术
        • 高性能电粘附离合器
        • PixeLite驱动
        • 间隙厚度和静电力估计
      • 全自由度运动执行器
        • 高级触觉界面
    • 触觉校准和软件
      • 3D校准
        • 基于视觉的触觉传感器深度重建
    • 时空触觉
      • 全域皮肤力学
        • 触觉中缺失的实验层
      • 生物弹性状态恢复
        • 触觉感觉替代
    • 触觉纹理播放
      • 拉伸和振动的组合
        • 触觉纹理的真实性
      • 单音高触觉像素
        • 灵活的纹理渲染算法
  • 机器人远程操作与控制
    • 双边控制
      • 死区双边控制
        • 高性能机器人远程操作
  • 教育与设计
    • 新生设计中的网络技术
      • 向新生教授设计
指尖偏转NURingVoxeLitePixeLite电粘附离合器卷绕放大高性能触觉执行器3D校准深度重建时空触觉全域皮肤力学生物弹性状态恢复触觉纹理播放拉伸振动单音高触觉像素双边控制机器人远程操作死区控制网络技术新生设计高密度可穿戴触觉显示器腱驱动可穿戴指环按需运动触觉反馈多层架构电粘附被动性界限采样数据系统电粘附触摸屏污染多物理模型解决方案

该校申请信息 · Northwestern University

ME deadlineDec 15 (2025 Fall (legacy · deadline 需按新申请季重验))
申请费$95

近三年论文 · 20 篇 (点击展开摘要,时间倒序)

Camera-Based Closed-Loop Fingertip Deflection Guidance: Pilot Demonstrations in Target Acquisition and Object Retrieval
· 2026 · cited 0 · doi.org/10.1145/3772363.3799007
Many eyes-free guidance systems convey direction through symbolic cues that require interpretation, potentially increasing cognitive load and competing with critical sensory channels. This work builds on prior studies of fingertip deflection as a physically-grounded guidance cue previously demonstrated in controlled 1D and 2D settings using an instrumented testbed. Here, a camera is integrated onto the actuation ring to enable object-referenced, closed-loop guidance during free reach. Using ArUco targets, the system estimates target displacement in the camera frame and maps this error into continuous fingertip deflection cues in real time. Two pilot demonstrations illustrate feasibility: (1) a Fitts-style touchscreen target acquisition task with trajectory visualization, and (2) an object-retrieval task with video-based evidence of guided approach and grasp. These vignettes ground a forthcoming study with participants who are blind and vision-impaired, and invite discussion on how ring-mounted sensing can best support embodied, eyes-free guidance in everyday interactions.
Demonstrating Eyes-Free Object Retrieval via Fingertip Deflection Guidance Using the NURing
· 2026 · cited 0 · doi.org/10.1145/3772363.3799146
Many eyes-free guidance systems convey directional information through symbolic cues requiring interpretation, potentially increasing cognitive load and competing with existing sensory channels. We present an interactive demonstration of fingertip deflection as a continuous, physically-intuitive guidance cue that gently biases the arm during reach. Motivated by a challenge frequently reported by individuals with blindness — that of safely retrieving small objects within arm’s reach — we developed an eyes-free, object-retrieval task. Building on our prior NURing, we extend fingertip deflection beyond instrumented testbeds by integrating a camera on the actuation ring. This allows the NURing to detect ArUco-tagged objects, estimate their pose relative to the camera, and drive continuous closed-loop deflection cues toward the target in real time. This demonstration invites attendees to experience this embodied guidance firsthand and to explore how fingertip deflection could support future assistive and collaborative systems that guide action through physical intuition rather than cognitive translation.
Strong yet backdrivable robots through capstan-amplified electroadhesive clutches
npj Robotics · 2026 · cited 0 · doi.org/10.1038/s44182-026-00084-1
Dexterous manipulation in compact robots requires combining high force output with passive backdrivability; capabilities that conventional geared actuation struggles to deliver. We introduce an electromechanical multiplexing architecture that routes power from a single drive shaft to multiple outputs and mechanically grounds them using capstan-amplified electroadhesive (EA) clutches in a load-transfer configuration. Wrapping thin-film EA clutches on cylindrical counter-surfaces provides exponential gain for EA braking force, while voltage pulse-width modulation yields sub-newton (<0.1 N) force resolution and low reflected impedance from the drive shaft, enabling compliant interaction. Force transmission behavior is explained by a mechanics-based model of curved clutches and supported by strain imaging showing a propagating, load-carrying slip front. Switching measurements under bipolar high-voltage drive demonstrate millisecond-scale release and effective operation near 1 kHz, enabling high-rate force modulation. Leveraging this clutch-level understanding, we realized a well-behaved system: a tendon-driven, two-finger gripper that transitions between highly backdrivable, cooperative grasping and firm, energy-efficient holding. By decoupling pulling from latching, the load-transfer design mechanically grounds the output without sustained motor torque, outlining a scalable route to compact, low-power robotic hands that maintain backdrivability while spanning three orders of magnitude in force.
Dead Zone Bilateral Control for High Performance Robotic Teleoperation
IEEE Robotics and Automation Letters · 2026 · cited 0 · doi.org/10.1109/lra.2026.3675931
Autonomous robot policies are commonly trained using demonstration data acquired via robotic teleoperation, a process which can be time-intensive and physically demanding for human operators. Bilateral control can speed up robotic teleoperation by allowing the operator to feel the forces experienced by the remote manipulator, but it can also transmit undesirable forces, such as friction and damping, back to the operator. Here, we present dead zone bilateral control, an improvement to the conventional position-position bilateral control scheme that prevents the transmission of unwanted forces during free-space motion. We implement our controller on a custom 2-degree-of-freedom teleoperation device and show that it reduces the energy required for free-space motion by approximately 50%. During a user study in which 16 participants performed a peg rolling task, our controller reduced completion times by an average of 25% compared to the standard position-position bilateral controller. The results suggest that dead zone bilateral control can expedite the collection of teleoperated task demonstrations, allowing researchers to gather larger datasets for training autonomous robot policies.
3D Cal: An Open-Source Software Library for Depth Reconstruction on Vision-Based Tactile Sensors
IEEE Robotics and Automation Letters · 2026 · cited 0 · doi.org/10.1109/lra.2026.3673994
Tactile sensing plays a key role in enabling dexterous and reliable robotic manipulation, but realizing this capability requires substantial calibration to convert raw sensor readings into physically meaningful quantities. Despite its near-universal necessity, the calibration process remains ad hoc and labor-intensive. Here, we introduce 3D Cal, an open-source library that transforms a low-cost 3D printer into an automated probing device capable of generating large volumes of labeled training data for calibrating vision-based tactile sensors. 3D Cal also provides an end-to-end, user-friendly pipeline for training custom convolutional networks to produce high-quality depth reconstructions. Using 3D Cal, we systematically explore the relationship between training data volume and spatial reconstruction performance on two commercially available sensors, DIGIT and GelSight Mini, and derive practical, empirically-grounded guidelines for calibrating these sensors. Finally, we demonstrate depth reconstruction performance on the DIGIT and GelSight Mini comparable to state-of-the-art methods, achieving average reconstruction errors of 156 μm and 205 μm on unseen objects, respectively. By automating tactile sensor calibration, 3D Cal can accelerate tactile sensing research, simplify sensor deployment, and facilitate the integration of tactile sensing in robotic platforms.
Full-field skin mechanics as a missing experimental layer in spatiotemporal haptics
APL Engineering Physics · 2026 · cited 0 · doi.org/10.1063/5.0326995
Spatiotemporal haptic devices can now deliver distributed, multimodal touch across the body; however, their evaluation still relies predominantly on pointwise metrics and subjective user ratings. A critical experimental layer remains missing: full-field skin mechanics, which can systematically connect device actuation to perceptual outcomes.
Toward human-resolution haptics: A high-bandwidth, high-density, wearable tactile display
Science Advances · 2025 · cited 2 · doi.org/10.1126/sciadv.adz5937
Despite advances in digitizing vision and hearing, touch still lacks an equivalent digital interface matching the fidelity of human perception. This gap limits the quality of digital tactile information and the realism of virtual experiences. Here, we introduce a step toward human-resolution haptics: a class of wearable tactile displays designed to match the spatial and temporal acuity of the human fingertip. Our device, VoxeLite, is a 0.1-millimeter-thick, 0.19-gram, skin-conformal array of individually addressable soft electroadhesive actuators ("nodes"). As users touch and move across surfaces, VoxeLite delivers high-resolution distributed forces via the nodes. Enabled by scalable microfabrication techniques, the display achieves actuator densities up to 110 nodes per square centimeter, produces stimuli up to 800 hertz, and remains transparent to real-world tactile input. We demonstrate its ability to render small-scale hapticons and virtual textures and transmit physical surfaces, validated through human psychophysics and biomimetic sensing. These findings position VoxeLite as a platform for human-resolution haptics in immersive interfaces, robotics, and digital touch communication.
NURing: A Tendon-Driven Wearable Ring for On-Demand Kinesthetic Haptic Feedback
Generating salient and intuitively understood haptic feedback on the human finger through a non-intrusive wearable remains a challenge in haptic device development. Most existing solutions either restrict the hand and finger's natural range of motion or impede sensory perception, quickly becoming intrusive during dexterous manipulation tasks. Here, we introduce NURing (Non-intrUsive Ring), a tendon-actuated haptic device that provides kinesthetic feedback by deflecting the finger. The NURing is easily donned and doffed, enabling on-demand kinesthetic feedback while leaving the hand and fingers free for dexterous tasks. We demonstrate that the device delivers perceptually salient feedback and evaluate its performance through a series of uniaxial motion guidance tasks. The lightweight NURing device, measuring approximately 220 g, can generate guidance cues at up to 1 Hz, enabling participants to identify target directions in under 3s with a 1.5° steady-state error, corresponding to a fingertip deviation of less than 11mm. Additionally, it can guide users along complex, smooth trajectories with an average trajectory error of 7°. These findings highlight the effectiveness of fingertip deflection as a kinesthetic feedback modality, enabling precise guidance for real-world applications such as sightless touchscreen navigation, assistive technology, and both industrial and consumer augmented/virtual reality systems.
Twenty Years of World Haptics: Retrospective and Future Directions
IEEE Transactions on Haptics · 2025 · cited 0 · doi.org/10.1109/toh.2025.3605032
Full freedom-of-motion actuators as advanced haptic interfaces
Science · 2025 · cited 67 · doi.org/10.1126/science.adt2481
The sense of touch conveys critical environmental information, facilitating object recognition, manipulation, and social interaction, and can be engineered through haptic actuators that stimulate cutaneous receptors. An unfulfilled challenge lies in haptic interface technologies that can engage all the various mechanoreceptors in a programmable, spatiotemporal fashion across large areas of the body. Here, we introduce a small-scale actuator technology that can impart omnidirectional, superimposable, dynamic forces to the surface of skin, as the basis for stimulating individual classes of mechanoreceptors or selected combinations of them. High-bit haptic information transfer and realistic virtual tactile sensations are possible, as illustrated through human subject perception studies in extended reality applications that include advanced hand navigation, realistic texture reproduction, and sensory substitution for music perception.
High-performance electroadhesive clutches with multilayered architecture
Science Advances · 2025 · cited 3 · doi.org/10.1126/sciadv.ads0766
Electroadhesive (EA) clutches are promising for advanced motion and force control in robotics, haptics, and rehabilitation, owing to their compactness and light weight. However, their practical use is limited by the inability to deliver high forces at low voltages, primarily due to a lack of understanding of their mechanics. We introduce a novel deformable body fracture mechanics approach and high-resolution strain field imaging to reveal that nonuniform stress distributions cause EA clutches to fail through delamination and crack propagation. Using this insight, we developed EA clutches sustaining 22 newtons over 1 square centimeter at 100 volts, achieving the highest stress per voltage among similar clutches. This was achieved by incorporating a soft interlayer and peeling stopper for uniform stress distribution and mitigating the failure modes. These EA clutches were integrated into a lightweight ring-based wearable system for finger rehabilitation and haptics. Our findings lay the groundwork for designing low-voltage, high-performance EA clutches for next-generation motion and force control applications.
Bioelastic state recovery for haptic sensory substitution
Nature · 2024 · cited 90 · doi.org/10.1038/s41586-024-08155-9
Decoding roughness perception in distributed haptic devices
PNAS Nexus · 2024 · cited 3 · doi.org/10.1093/pnasnexus/pgae468
The ability to render realistic texture perception using haptic devices has been consistently challenging. A key component of texture perception is roughness. When we touch surfaces, mechanoreceptors present under the skin are activated and the information is processed by the nervous system, enabling perception of roughness/smoothness. Several distributed haptic devices capable of producing localized skin stretch have been developed with the aim of rendering realistic roughness perception; however, current state-of-the-art devices rely on device fabrication and psychophysical experimentation to determine whether a device configuration will perform as desired. Predictive models can elucidate physical mechanisms, providing insight and a more effective design iteration process. Since existing models (1, 2) are derived from responses to normal stimuli only, they cannot predict the performance of laterally actuated devices which rely on frictional shear forces to produce localized skin stretch. They are also unable to predict the augmentation of roughness perception when the actuators are spatially dispersed across the contact patch or actuated with a relative phase difference (3). In this study, we have developed a model that can predict the perceived roughness for arbitrary external stimuli and validated it against psychophysical experimental results from different haptic devices reported in the literature. The model elucidates two key mechanisms: (i) the variation in the change of strain across the contact patch can predict roughness perception with strong correlation and (ii) the inclusion of lateral shear forces is essential to correctly predict roughness perception. Using the model can accelerate device optimization by obviating the reliance on trial-and-error approaches.
Experimental Estimation of Gap Thickness and Electrostatic Forces Between Contacting Surfaces Under Electroadhesion
Advanced Intelligent Systems · 2024 · cited 11 · doi.org/10.1002/aisy.202300618
Electroadhesion (EA) is a promising technology with potential applications in robotics, automation, space missions, textiles, tactile displays, and some other fields where efficient and versatile adhesion is required. However, a comprehensive understanding of the physics behind it is lacking due to the limited development of theoretical models and insufficient experimental data to validate them. This article proposes a new and systematic approach based on electrical impedance measurements to infer the electrostatic forces between two dielectric materials under EA. The proposed approach is applied to tactile displays, where skin and voltage‐induced touchscreen impedances are measured and subtracted from the total impedance to obtain the remaining impedance to estimate the electrostatic forces between the finger and the touchscreen. This approach also marks the first instance of experimental estimation of the average air gap thickness between a human finger and a voltage‐induced capacitive touchscreen. Moreover, the effect of electrode polarization impedance on EA is investigated. Precise measurements of electrical impedances confirm that electrode polarization impedance exists in parallel with the impedance of the air gap, particularly at low frequencies, giving rise to the commonly observed charge leakage phenomenon in EA.
The Web As A Model Technology In Freshman Design
· 2024 · cited 2 · doi.org/10.18260/1-2--8057
The challenge of teaching design to freshmen is to find projects and technologies that suit their level of proficiency while allowing them to experience the design process and prepare for upper level courses.In the first quarter of a two-quarter freshman course in design and communication, students work on web site projects for campus clients.Web technology is an effective tool for this purpose because it is widely available, inexpensive, timely, easily learned (at a basic level) and well suited to teaching the processes of design and communication.As they engage in reverse engineering, generating alternatives, interviewing clients and users, etc., students learn techniques that they apply in the second quarter to other kinds of projects.
Realism of Tactile Texture Playback: A Combination of Stretch and Vibration
IEEE Transactions on Haptics · 2024 · cited 6 · doi.org/10.1109/toh.2024.3355982
This study investigates the effects of two stimulation modalities (stretch and vibration) on natural touch sensation on the volar forearm. The skin-textile interaction was implemented by scanning three textures across the left forearm. The resulting skin displacements were recorded by the digital image correlation technique to capture the information imparted by the textures. The texture recordings were used to create three playback modes (stretch, vibration, and both), which were reproduced on the right forearm. Two psychophysical experiments compared the texture scans to rendered texture playbacks. The first experiment used a matching task and found that to maximize perceptual realism, i.e., similarity to a physical reference, subjects preferred the rendered texture to have a playback intensity of 1X - 2X higher on DC components (stretch), and 1X - 3.5X higher on AC components (vibration), varying across textures. The second experiment elicited similarity ratings between the texture scans and playbacks and showed that a combination of stretch and vibration was required to create differentiated texture sensations. However, the intensity amplification and use of two stimuli were still insufficient to create fully realistic texture sensations. We conclude that mechanisms beyond single-site uniaxial stimuli are needed to reproduce realistic textural sensations.
A New Expression for the Passivity Bound for a Class of Sampled-Data Systems
IEEE Transactions on Robotics · 2024 · cited 1 · doi.org/10.1109/tro.2024.3433869
In this article, we characterize the passivity of a class of haptic systems modeled as a simple sampled-data system. We guarantee passivity by ensuring that there is sufficient damping in the haptic interface. Previous work established a necessary and sufficient bound on damping, but the corresponding mathematical expressions were complicated, and the derivation was not completely rigorous. After providing a rigorous proof, we derive a more tractable expression. Using this improved expression, we establish passivity conditions for several classes of transfer functions representing virtual environments, including some special cases with time delay. The original results assumed that the operator can be modeled by a passive but otherwise arbitrary transfer function. This assumption is weakened to allow the operator model to have a shortage of passivity. This requires only a slight modification of the passivity bound.
The Single-Pitch Texel: A flexible and practical texture-rendering algorithm
PNAS Nexus · 2023 · cited 1 · doi.org/10.1093/pnasnexus/pgad452
As the number of applications for tactile feedback technology rapidly increases, so too does the need for efficient, flexible, and extensible representations of virtual textures. The previously introduced Single-Pitch Texel rendering algorithm offers designers the ability to produce textures with perceptually wide-band spectral characteristics while requiring very few input parameters. This paper expands on the capabilities of the rendering algorithm. Diverse families of fine textures, with widely varied spectral characteristics, were shown to be rendered reliably using the Texel algorithm. Furthermore, by leveraging an assistive algorithm, subjects were shown to consistently navigate the Texel parameter space in a matching task. Finally, a psychophysical study was conducted to demonstrate the rendering algorithm's resilience to spectral quantization, further reducing the data required to represent a virtual texture.
Preferential Contamination in Electroadhesive Touchscreens: Mechanisms, Multiphysics Model, and Solutions
Advanced Materials Technologies · 2023 · cited 7 · doi.org/10.1002/admt.202300213
Abstract Electroadhesive surface haptic touchscreens can help augment user experiences by providing tactile effects. The electrode layout in current commercialized designs has separated electrodes for the sensing and actuating functions. During regular use, it is observed that fingerprint residue preferentially deposits on the actuating electrodes far more than the sensing electrodes, which makes the underlying electrode pattern apparent and is highly undesirable for touchscreen users. To address this issue, various physical phenomena (electrohydrodynamic deformation, capillary bridge stabilization, electrowetting, and electrophoretic deposition) are investigated to understand the mechanism. Through experimentation, multiphysics modeling, and surface characterization, it is found that the root cause can be attributed to two mechanisms occurring in the actuating regions: 1) electrohydrodynamic deformation of sebum droplets attached to the finger valleys leading to the formation of additional capillary bridges and residual droplets on the screen surface after their rupture, and 2) electric field‐induced stabilization of sebum capillary bridges existing between the finger ridges and the screen, leading to the coalescence and formation of larger‐sized droplets. The developed model can then be used to address the issue during the screen design process. An example of using the model to explore the impact of changes in screen oleophobicity is shown.
PixeLite: A Thin and Wearable High Bandwidth Electroadhesive Haptic Array
IEEE Transactions on Haptics · 2023 · cited 11 · doi.org/10.1109/toh.2023.3272635
We present PixeLite, a novel haptic device that produces distributed lateral forces on the fingerpad. PixeLite is 0.15 mm thick, weighs 1.00 g, and consists of a 4×4 array of electroadhesive brakes ("pucks") that are each 1.5 mm in diameter and spaced 2.5 mm apart. The array is worn on the fingertip and slid across an electrically grounded countersurface. It can produce perceivable excitation up to 500 Hz. When a puck is activated at 150 V at 5 Hz, friction variation against the countersurface causes displacements of 627 ± 59 μm. The displacement amplitude decreases as frequency increases, and at 150 Hz is 47 ± 6 μm. The stiffness of the finger, however, causes a substantial amount of mechanical puck-to-puck coupling, which limits the ability of the array to create spatially localized and distributed effects. A first psychophysical experiment showed that PixeLite's sensations can be localized to an area of about 30% of the total array area. A second experiment, however, showed that exciting neighboring pucks out of phase with one another in a checkerboard pattern did not generate perceived relative motion. Instead, mechanical coupling dominates the motion, resulting in a single frequency felt by the bulk of the finger.