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Allison M. Okamura

Mechanical Engineering · Stanford University  high

🏠 教授主页iD ORCID

研究方向

  • 触觉与软生长机器人
    • 软生长机器人
      • 多段软生长机器人
      • 充气梁刚度重构
      • 藤蔓机器人气动作动
    • 可穿戴触觉
      • 分布式刚度针织触觉
      • 学习实时触觉纹理
    • 遥操作
      • 共享控制遥操作
      • 模块化力传感
触觉软生长机器人藤蔓机器人可穿戴触觉遥操作力传感

该校申请信息 · Stanford University

ME deadline(legacy)
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近三年论文 · 77 篇 (点击展开摘要,时间倒序)

A Collaborative Rehabilitation-Exercise Serious Game for People with Stroke and their Caregivers: A Pilot Study
arXiv (Cornell University) · 2026 · cited 0 · doi.org/10.48550/arxiv.2605.17841
Motivation to perform movement therapy and caregiver burnout are major challenges to post-stroke life. Serious games have been shown to support therapeutic tasks in people with stroke, but there are few activities that simultaneously support informal caregiver health, which is also impacted post-stroke. Here, we present a collaborative, mutually beneficial, serious game designed to support therapy for persons with stroke and also exercise for their informal caregivers. One player performs rehabilitative wrist movements - useful to people with stroke - and the other performs a seated march exercise - useful to informal caregivers - via pedals or a keyboard to control their avatar. We present a pilot study with 6 healthy dyads to evaluate how exercise-based input of one player, the Pseudo Caregiver (PCG), impacts motivation and emotional experience in both the PCG and Pseudo Person with Stroke (PPS). While not statistically significant, we find that PCGs Interest subscale scores trended higher when using a pedal (the exercised-based input) compared to a keyboard, regardless of game play mode. PPSs' positive affect scale scores and Competence subscale scores trended higher when their partner played collaboratively with a pedal compared to a keyboard. These trends encourage future work toward incorporating an exercise-based device, such as a pedal, to enhance the emotional and motivational experience of rehabilitative serious games for people with different movement ability levels.
A Collaborative Rehabilitation-Exercise Serious Game for People with Stroke and their Caregivers: A Pilot Study
arXiv (Cornell University) · 2026 · cited 0
Motivation to perform movement therapy and caregiver burnout are major challenges to post-stroke life. Serious games have been shown to support therapeutic tasks in people with stroke, but there are few activities that simultaneously support informal caregiver health, which is also impacted post-stroke. Here, we present a collaborative, mutually beneficial, serious game designed to support therapy for persons with stroke and also exercise for their informal caregivers. One player performs rehabilitative wrist movements - useful to people with stroke - and the other performs a seated march exercise - useful to informal caregivers - via pedals or a keyboard to control their avatar. We present a pilot study with 6 healthy dyads to evaluate how exercise-based input of one player, the Pseudo Caregiver (PCG), impacts motivation and emotional experience in both the PCG and Pseudo Person with Stroke (PPS). While not statistically significant, we find that PCGs Interest subscale scores trended higher when using a pedal (the exercised-based input) compared to a keyboard, regardless of game play mode. PPSs' positive affect scale scores and Competence subscale scores trended higher when their partner played collaboratively with a pedal compared to a keyboard. These trends encourage future work toward incorporating an exercise-based device, such as a pedal, to enhance the emotional and motivational experience of rehabilitative serious games for people with different movement ability levels.
A Hermetic, Transparent Soft Growing Vine Robot System for Pipe Inspection
Rehabilitation of aging pipes requires accurate condition assessment and mapping far into the pipe interiors. Soft growing vine robot systems are particularly promising for navigating confined, sinuous paths such as in pipes, but are currently limited by complex subsystems and a lack of validation in real-world industrial settings. In this paper, we introduce the concept and implementation of a hermetic and transparent vine robot system for visual condition assessment and mapping within non-branching pipes. This design encloses all mechanical and electrical components within the vine robot’s soft, airtight, and transparent body, protecting them from environmental interference while enabling visual sensing. Because this approach requires an enclosed mechanism for transporting sensors, we developed, modeled, and tested a passively adapting enclosed tip mount. Finally, we validated the hermetic and transparent vine robot system concept through a real-world condition assessment and mapping task in a wastewater pipe. This work advances the use of soft-growing vine robots in pipe inspection by developing and demonstrating a robust, streamlined, field-validated system suitable for continued development and deployment.
Design and Fabrication of Origami-Inspired Knitted Fabrics for Soft Robotics
Soft robots employing compliant materials and deformable structures offer great potential for wearable devices that are comfortable and safe for human interaction. However, achieving both structural integrity and compliance for comfort remains a significant challenge. In this study, we present a novel fabrication and design method that combines the advantages of origami structures with the material programmability and wearability of knitted fabrics. We introduce a general design method that translates origami patterns into knit designs by programming both stitch and material patterns. The method creates folds in preferred directions while suppressing unintended buckling and bending by selectively incorporating heatfusible yarn to create rigid panels around compliant creases. We experimentally quantify folding moments and show that stitch patterning enhances folding directionality while the heatfusible yarn (1) keeps geometry consistent by reducing edge curl and (2) prevents out-of-plane deformations by stiffening panels. We demonstrate the framework through the successful reproduction of complex origami tessellations, including Miuraori, Yoshimura, and Kresling patterns, and present a wearable knitted Kaleidocycle robot capable of locomotion. The combination of structural reconfigurability, material programmability, and potential for manufacturing scalability highlights knitted origami as a promising platform for next-generation wearable robotics.
Smartphone-based App to Assess Diabetic Peripheral Neuropathy
Journal of Diabetes Science and Technology · 2026 · cited 0 · doi.org/10.1177/19322968261426385
Background: Diabetic peripheral neuropathy (DPN) affects approximately 50% of individuals with diabetes and is a risk factor for amputations. Unfortunately, foot exams and screening tools are inconsistent and miss early-stage nerve damage. A smartphone-based application that delivers controlled vibrations, records patient responses, and computes a vibration perception threshold (SVPT) may present an accessible, precise monitoring avenue. This study assesses the clinical relevance and precision of SVPTs for measuring large-fiber sensory deficits in patients with diabetes. Methods: We measured SVPTs in 71 patients with pre-diabetes or diabetes and compared their efficacy with tuning fork exams. We analyzed the correlation between SVPT and Rydel-Seiffer tuning fork (RSTF) scores, along with their relationship with clinical DPN markers such as hemoglobin A1c (HbA1c), age, and disease duration using multivariable linear regression. Results: The SVPTs moderately correlated with RSTF scores ( R s = −0.43, p = 0.0019). Among adults aged 50 to 69 years, SVPTs correlated significantly with clinical markers [ F (4, 29) = 4.76, p = 0.00447, Multiple R 2 = 0.396, Adjusted R 2 = 0.313, ϵ = 0.167]. The interaction between age and HbA1c was positively associated with SVPTs (β = 0.118, p = 0.001), while SVPTs were negatively associated with diabetes duration (β = −0.098, p = 0.003). Conclusions: We present a clinically relevant, patient-operated smartphone application for large-fiber sensory monitoring, tested on patients with varying DPN risk. This novel platform has the potential to provide a precise, reliable, and accessible avenue for identifying individuals at risk of developing DPN complications, prior to overt clinical manifestation.
Design, modeling, and control of soft growing robots for navigation in confined and complex environments
Stanford Digital Repository · 2026 · cited 0 · doi.org/10.25740/tr516gh0590
Model selection and real-time skill assessment for suturing in robotic surgery
arXiv (Cornell University) · 2026 · cited 0 · doi.org/10.48550/arxiv.2601.12012
Automated feedback systems have the potential to provide objective skill assessment for training and evaluation in robot-assisted surgery. In this study, we examine methods to achieve real-time prediction of surgical skill level in real-time based on Objective Structured Assessment of Technical Skills (OSATS) scores. Using data acquired from the da Vinci Surgical System, we carry out three main analyses, focusing on model design, their real-time performance, and their skill-level-based cross-validation training. For the model design, we evaluate the effectiveness of multimodal deep learning models for predicting surgical skill levels using synchronized kinematic and vision data. Our models include separate unimodal baselines and fusion architectures that integrate features from both modalities and are evaluated using mean Spearman's correlation coefficients, demonstrating that the fusion model consistently outperforms unimodal models for real-time predictions. For the real-time performance, we observe the prediction's trend over time and highlight correlation with the surgeon's gestures. For the skill-level-based cross-validation, we separately trained models on surgeons with different skill levels, which showed that high-skill demonstrations allow for better performance than those trained on low-skilled ones and generalize well to similarly skilled participants. Our findings show that multimodal learning allows more stable fine-grained evaluation of surgical performance and highlights the value of expert-level training data for model generalization.
Model selection and real-time skill assessment for suturing in robotic surgery
arXiv (Cornell University) · 2026 · cited 0
Automated feedback systems have the potential to provide objective skill assessment for training and evaluation in robot-assisted surgery. In this study, we examine methods to achieve real-time prediction of surgical skill level in real-time based on Objective Structured Assessment of Technical Skills (OSATS) scores. Using data acquired from the da Vinci Surgical System, we carry out three main analyses, focusing on model design, their real-time performance, and their skill-level-based cross-validation training. For the model design, we evaluate the effectiveness of multimodal deep learning models for predicting surgical skill levels using synchronized kinematic and vision data. Our models include separate unimodal baselines and fusion architectures that integrate features from both modalities and are evaluated using mean Spearman's correlation coefficients, demonstrating that the fusion model consistently outperforms unimodal models for real-time predictions. For the real-time performance, we observe the prediction's trend over time and highlight correlation with the surgeon's gestures. For the skill-level-based cross-validation, we separately trained models on surgeons with different skill levels, which showed that high-skill demonstrations allow for better performance than those trained on low-skilled ones and generalize well to similarly skilled participants. Our findings show that multimodal learning allows more stable fine-grained evaluation of surgical performance and highlights the value of expert-level training data for model generalization.
Loop closure grasping: Topological transformations enable strong, gentle, and versatile grasps
Science Advances · 2025 · cited 0 · doi.org/10.1126/sciadv.ady9581
Grasping mechanisms must both create and subsequently hold grasps that permit safe and effective object manipulation. Existing mechanisms address the different functional requirements of grasp creation and grasp holding using a single morphology but have yet to achieve the simultaneous strength, gentleness, and versatility needed for many applications. We present "loop closure grasping," a class of robotic grasping that addresses these different functional requirements through topological transformations between open-loop and closed-loop morphologies. We formalize these morphologies for grasping, formulate the loop closure grasping method, and present principles and a design architecture that we implement using soft growing inflated beams, winches, and clamps. The mechanisms' initial open-loop topology enables versatile grasp creation via unencumbered tip movement, and closing the loop enables strong and gentle holding with effectively infinite bending compliance. Loop closure grasping circumvents the tradeoffs of single-morphology designs, enabling grasps involving historically challenging objects, environments, and configurations.
Multi-level mechanical modeling and computational design framework for weft knitted fabrics
Extreme Mechanics Letters · 2025 · cited 3 · doi.org/10.1016/j.eml.2025.102423
This work presents a multi-level modeling and design framework for weft knitted fabrics, beginning with a volumetric finite element analysis capturing their mechanical behavior from fundamental principles. Incorporating yarn-level data, it accurately predicts stress-strain responses, reducing the need for extensive physical testing. A simplified strain energy approach homogenizes the results into three key variables, enabling rapid, accurate predictions in minutes. After validation against experiments, our framework can simulate new knit fabrics without additional tests. In real-world scenarios, fabrics often feature variations in yarn materials or patterns. The framework extends to heterogeneous fabrics, showing that transitions between distinct regions can be captured using simple mechanical analogies: springs in series and parallel. This allows heterogeneous textiles to be treated as idealized patchworks of homogeneous pieces, preserving predictive accuracy. The method is demonstrated by designing and producing a compression sleeve with uniform pressure, illustrating how the framework supports development of knits tailored to specific assistance levels and anatomical features. By combining volumetric finite element analysis, simplified model through homogenization, and controlled material transitions, this approach provides a scalable, high-fidelity path toward next-generation weft knitted fabric design.
Self-Wearing Adaptive Garments via Soft Robotic Unfurling
IEEE Robotics and Automation Letters · 2025 · cited 1 · doi.org/10.1109/lra.2025.3634909
Robotic dressing assistance has the potential to improve the quality of life for individuals with limited mobility. Existing solutions predominantly rely on rigid robotic manipulators, which have challenges in handling deformable garments and ensuring safe physical interaction with the human body. Prior robotic dressing methods require excessive operation times, complex control strategies, and constrained user postures, limiting their practicality and adaptability. This paper proposes a novel soft robotic dressing system, the Self-Wearing Adaptive Garment (SWAG), which uses an unfurling and growth mechanism to facilitate autonomous dressing. Unlike traditional approaches, the SWAG conforms to the human body through an unfurling-based deployment method, eliminating skin-garment friction and enabling a safer and more efficient dressing process. We present the working principles of the SWAG, introduce its design and fabrication, and demonstrate its performance in dressing assistance. The proposed system demonstrates effective garment application across various garment configurations, presenting a promising alternative to conventional robotic dressing assistance.
Effects of Wrist-Worn Haptic Feedback on Force Accuracy and Task Speed During a Teleoperated Robotic Surgery Task
IEEE Robotics and Automation Letters · 2025 · cited 1 · doi.org/10.1109/lra.2025.3626226
Previous work has shown that adding haptic feedback to the hands can improve awareness of tool-tissue interactions and enhance performance of teleoperated tasks in robot-assisted minimally invasive surgery. However, hand-based haptic feedback occludes direct interaction with the manipulanda of surgeon consoles. We propose relocating haptic feedback to the wrist using a wearable haptic device. It is unknown if such feedback will be effective, given that it is not co-located with the finger movements used for manipulation. To test if relocated haptic feedback improves force application during teleoperated tasks using the da Vinci Research Kit (dVRK) surgical robot, participants learned to palpate a phantom tissue to desired forces. A soft pneumatic wrist-worn haptic device with an anchoring system renders tool-tissue interaction forces to the wrist of the user. Participants demonstrated statistically significant lower force error and performed the palpation task with longer movement times when provided wrist-worn haptic feedback.
Mechanically Programming the Cross-Sectional Shape of Soft Growing Robotic Structures for Patient Transfer
Pneumatic soft everting robotic structures have the potential to facilitate human transfer tasks due to their ability to grow underneath humans without sliding friction and their utility as a flexible sling when deflated. Tubular structures naturally yield circular cross-sections when inflated, whereas a robotic sling must be both thin enough to grow between a human and their resting surface and wide enough to cradle the human. Recent works have achieved flattened cross-sections by including rigid components into the structure, but this reduces conformability to the human. We present a method of mechanically programming the cross-section of soft everting robotic structures using flexible strips that constrain radial expansion between points along the outer membrane. Our method enables simultaneously wide and thin inflated profiles, and maintains the full multi-axis flexibility of traditional slings when deflated. We develop and validate a model relating geometric design specifications to fabrication parameters, and experimentally characterize their effects on growth rate. Finally, we prototype a soft growing robotic sling system and demonstrate its use for assisting a single caregiver in bed-to-chair patient transfer.
Effect of Haptic Feedback on Avoidance Behavior and Visual Exploration in Dynamic VR Pedestrian Environment
Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect on virtual walking behavior in dense and dynamic pedestrian flows is unknown. Through a user study, we investigated how haptic feedback changes user walking motion in crowded pedestrian flows in VR. The results indicate that haptic feedback changed users’ collision avoidance movements, as measured by increased walking trajectory length and change in pelvis angle. The displacements of users’ lateral position and pelvis angle were also increased in the instantaneous response to a collision with a non-player character (NPC), even when the NPC was inside the field of view. Haptic feedback also enhanced users’ awareness and visual exploration when an NPC approached from the side or back. Furthermore, variation in walking speed was increased by the haptic feedback. These results suggest that the haptic feedback enhances users’ sensitivity to collisions in VR environments.
Effect of Performance Feedback Timing on Motor Learning for a Surgical Training Task
IEEE Transactions on Biomedical Engineering · 2025 · cited 1 · doi.org/10.1109/tbme.2025.3621106
OBJECTIVE: Robot-assisted minimally invasive surgery (RMIS) has become the gold standard for a variety of surgical procedures, but the optimal method of training surgeons for RMIS is unknown. We hypothesized that real-time, rather than post-task, error feedback would better increase learning speed and reduce errors. METHODS: Forty-two surgical novices learned a virtual version of the ring-on-wire task, a canonical task in RMIS training. We investigated the impact of feedback timing with multi-sensory (haptic and visual) cues in three groups: (1) real-time error feedback, (2) trial replay with error feedback, and (3) no error feedback. RESULTS: Participant performance was evaluated based on the accuracy of ring position and orientation during the task. Participants who received real-time feedback outperformed other groups in ring orientation. Additionally, participants who received feedback in replay outperformed participants who did not receive any error feedback on ring orientation during long, straight path sections. There were no significant differences between groups for ring position overall, but participants who received real-time feedback outperformed the other groups in positional accuracy on tightly curved path sections. CONCLUSION: The addition of real-time haptic and visual error feedback improves learning outcomes in a virtual surgical task over error feedback in replay or no error feedback at all. SIGNIFICANCE: This work demonstrates that multi-sensory error feedback delivered in real time leads to better training outcomes as compared to the same feedback delivered after task completion. This novel method of training may enable surgical trainees to develop skills with greater speed and accuracy.
Smartphone-based App to Assess Diabetic Peripheral Neuropathy
medRxiv · 2025 · cited 0 · doi.org/10.1101/2025.08.28.25333808
Abstract Background Diabetic peripheral neuropathy (DPN) affects approximately 50% of individuals with diabetes and is a risk factor for amputations. Unfortunately, foot exams and screening tools are inconsistent and miss early-stage nerve damage. A smartphone-based application that delivers controlled vibrations, records patient responses, and computes a vibration perception thresh-old (SVPT) may present an accessible, precise monitoring avenue. This study assesses the clinical relevance and precision of SVPTs for measuring large-fiber sensory deficits in patients with diabetes. Methods We measured SVPTs in 71 patients with pre-diabetes or diabetes and compared their efficacy with tuning fork exams. We analyzed the correlation between SVPT and Rydel-Seiffer tuning fork (RSTF) scores, along with their relationship with clinical DPN markers such as hemoglobin A1c (HbA1c), age, and disease duration using multivariable linear regression. Results SVPTs moderately correlated with RSTF scores ( Rs = −0.43, p = 0.0019). Among adults aged 50 to 69, SVPTs correlated significantly with clinical markers ( F (4, 29) = 4.76, p = 0.00447, Multiple R 2 = 0.396, Adjusted R 2 = 0.313, ɛ = 0.167). The interaction between age and HbA1c was positively associated with SVPTs ( β = 0.118, p = 0.001), while SVPTs were negatively associated with diabetes duration ( β = −0.098, p = 0.003). Conclusions We present a clinically relevant, patient-operated smartphone application for large-fiber sensory monitoring, tested on patients with varying DPN risk. This novel platform has the potential to provide a precise, reliable, and accessible avenue for identifying individuals at risk of developing DPN complications, prior to overt clinical manifestation.
Interactive Multi-Robot Flocking with Gesture Responsiveness and Musical Accompaniment
ACM Transactions on Human-Robot Interaction · 2025 · cited 2 · doi.org/10.1145/3762675
For decades, robotics researchers have pursued various tasks for multi-robot systems, from cooperative manipulation to search and rescue. These tasks are multi-robot extensions of classical robotic tasks and often optimized on dimensions such as speed or efficiency. As robots transition from commercial and research settings into everyday environments, social task aims such as engagement or entertainment become increasingly relevant. This work presents a designerly contribution—building a multi-robot task in which the main aim is to enthrall and interest. In this task, the goal is for a human to be drawn to move alongside and participate in a dynamic, expressive robot flock. Towards this aim, the research team created algorithms for robot movements and engaging interaction modes such as gestures and sound. The contributions are as follows: (1) a novel group navigation algorithm involving human and robot agents, (2) a gesture responsive algorithm for real-time, human–robot flocking interaction, (3) a weight mode characterization system for modifying flocking behavior, and (4) a method of encoding a choreographer’s preferences inside a dynamic, adaptive, learned system. An experiment was performed to understand individual human behavior while interacting with the flock under three conditions: weight modes selected by a human choreographer, a learned model, or subset list. Results from the experiment indicated that the perception of the experience was not influenced by the weight mode selection. This work elucidates how differing task aims such as engagement manifest in multi-robot system design and execution, and broadens the domain of multi-robot tasks.
Flying Vines: Design, Modeling, and Control of a Soft Aerial Robotic Arm
IEEE Robotics and Automation Letters · 2025 · cited 1 · doi.org/10.1109/lra.2025.3598643
Aerial robotic arms aim to enable inspection and interaction in otherwise hard-to-reach areas from the air. However, many aerial manipulators feature bulky or heavy robot manipulators mounted to large, high-payload aerial vehicles. Instead, we propose an aerial robotic arm with low mass and a small stowed configuration called a “flying vine.” The flying vine consists of a small, maneuverable quadrotor equipped with a soft, growing, inflated beam as the arm. This soft robot arm is underactuated, and positioning of the end effector is achieved by controlling the coupled quadrotor-vine dynamics. In this work, we present the flying vine design and a modeling and control framework for tracking desired end effector trajectories. The dynamic model leverages data-driven modeling methods and introduces bilinear interpolation to account for time-varying dynamic parameters. We use trajectory optimization to plan quadrotor controls that produce desired end effector motions. Experimental results on a physical prototype demonstrate that our framework enables the flying vine to perform high-speed end effector tracking, laying a foundation for performing dynamic maneuvers with soft aerial manipulators.
Self-Wearing Adaptive Garments via Soft Robotic Unfurling
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2507.07221
Robotic dressing assistance has the potential to improve the quality of life for individuals with limited mobility. Existing solutions predominantly rely on rigid robotic manipulators, which have challenges in handling deformable garments and ensuring safe physical interaction with the human body. Prior robotic dressing methods require excessive operation times, complex control strategies, and constrained user postures, limiting their practicality and adaptability. This paper proposes a novel soft robotic dressing system, the Self-Wearing Adaptive Garment (SWAG), which uses an unfurling and growth mechanism to facilitate autonomous dressing. Unlike traditional approaches,the SWAG conforms to the human body through an unfurling based deployment method, eliminating skin-garment friction and enabling a safer and more efficient dressing process. We present the working principles of the SWAG, introduce its design and fabrication, and demonstrate its performance in dressing assistance. The proposed system demonstrates effective garment application across various garment configurations, presenting a promising alternative to conventional robotic dressing assistance.
3D Steering and Localization in Pipes and Burrows using an Externally Steered Soft Growing Robot
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2507.07225
Navigation and inspection in confined environments, such as tunnels and pipes, pose significant challenges for existing robots due to limitations in maneuverability and adaptability to varying geometries. Vine robots, which are soft growing continuum robots that extend their length through soft material eversion at their tip, offer unique advantages due to their ability to navigate tight spaces, adapt to complex paths, and minimize friction. However, existing vine robot designs struggle with navigation in manmade and natural passageways, with branches and sharp 3D turns. In this letter, we introduce a steerable vine robot specifically designed for pipe and burrow environments. The robot features a simple tubular body and an external tip mount that steers the vine robot in three degrees of freedom by changing the growth direction and, when necessary, bracing against the wall of the pipe or burrow. Our external tip steering approach enables: (1) active branch selection in 3D space with a maximum steerable angle of 51.7°, (2) navigation of pipe networks with radii as small as 2.5 cm, (3) a compliant tip enabling navigation of sharp turns, and (4) real-time 3D localization in GPS-denied environments using tip-mounted sensors and continuum body odometry. We describe the forward kinematics, characterize steerability, and demonstrate the system in a 3D pipe system as well as a natural animal burrow.
Effects of Wrist-Worn Haptic Feedback on Force Accuracy and Task Speed during a Teleoperated Robotic Surgery Task
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2507.07327
Previous work has shown that the addition of haptic feedback to the hands can improve awareness of tool-tissue interactions and enhance performance of teleoperated tasks in robot-assisted minimally invasive surgery. However, hand-based haptic feedback occludes direct interaction with the manipulanda of surgeon console in teleoperated surgical robots. We propose relocating haptic feedback to the wrist using a wearable haptic device so that haptic feedback mechanisms do not need to be integrated into the manipulanda. However, it is unknown if such feedback will be effective, given that it is not co-located with the finger movements used for manipulation. To test if relocated haptic feedback improves force application during teleoperated tasks using da Vinci Research Kit (dVRK) surgical robot, participants learned to palpate a phantom tissue to desired forces. A soft pneumatic wrist-worn haptic device with an anchoring system renders tool-tissue interaction forces to the wrist of the user. Participants performed the palpation task with and without wrist-worn haptic feedback and were evaluated for the accuracy of applied forces. Participants demonstrated statistically significant lower force error when wrist-worn haptic feedback was provided. Participants also performed the palpation task with longer movement times when provided wrist-worn haptic feedback, indicating that the haptic feedback may have caused participants to operate at a different point in the speed-accuracy tradeoff curve.
Effect of Haptic Feedback on Avoidance Behavior and Visual Exploration in Dynamic VR Pedestrian Environment
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2506.20952
Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect on walking behavior in dense and dynamic pedestrian flows is unknown. Through a user study, we investigated how haptic feedback changes user walking motion in crowded pedestrian flows in VR. The results indicate that haptic feedback changed users' collision avoidance movements, as measured by increased walking trajectory length and change in pelvis angle. The displacements of users' lateral position and pelvis angle were also increased in the instantaneous response to a collision with a non-player character (NPC), even when the NPC was inside the field of view. Haptic feedback also enhanced users' awareness and visual exploration when an NPC approached from the side and back. Furthermore, variation in walking speed was increased by the haptic feedback. These results suggested that the haptic feedback enhanced users' sensitivity to a collision in VR environment.
Mechanically Programming the Cross-Sectional Shape of Soft Growing Robotic Structures for Patient Transfer
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2505.11593
Pneumatic soft everting robotic structures have the potential to facilitate human transfer tasks due to their ability to grow underneath humans without sliding friction and their utility as a flexible sling when deflated. Tubular structures naturally yield circular cross-sections when inflated, whereas a robotic sling must be both thin enough to grow between them and their resting surface and wide enough to cradle the human. Recent works have achieved flattened cross-sections by including rigid components into the structure, but this reduces conformability to the human. We present a method of mechanically programming the cross-section of soft everting robotic structures using flexible strips that constrain radial expansion between points along the outer membrane. Our method enables simultaneously wide and thin profiles while maintaining the full multi-axis flexibility of traditional slings. We develop and validate a model relating the geometric design specifications to the fabrication parameters, and experimentally characterize their effects on growth rate. Finally, we prototype a soft growing robotic sling system and demonstrate its use for assisting a single caregiver in bed-to-chair patient transfer.
Loop closure grasping: Topological transformations enable strong, gentle, and versatile grasps
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2505.10552
Grasping mechanisms must both create and subsequently hold grasps that permit safe and effective object manipulation. Existing mechanisms address the different functional requirements of grasp creation and grasp holding using a single morphology, but have yet to achieve the simultaneous strength, gentleness, and versatility needed for many applications. We present "loop closure grasping", a class of robotic grasping that addresses these different functional requirements through topological transformations between open-loop and closed-loop morphologies. We formalize these morphologies for grasping, formulate the loop closure grasping method, and present principles and a design architecture that we implement using soft growing inflated beams, winches, and clamps. The mechanisms' initial open-loop topology enables versatile grasp creation via unencumbered tip movement, and closing the loop enables strong and gentle holding with effectively infinite bending compliance. Loop closure grasping circumvents the tradeoffs of single-morphology designs, enabling grasps involving historically challenging objects, environments, and configurations.
Flying Vines: Design, Modeling, and Control of a Soft Aerial Robotic Arm
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2503.20754
Aerial robotic arms aim to enable inspection and environment interaction in otherwise hard-to-reach areas from the air. However, many aerial manipulators feature bulky or heavy robot manipulators mounted to large, high-payload aerial vehicles. Instead, we propose an aerial robotic arm with low mass and a small stowed configuration called a "flying vine". The flying vine consists of a small, maneuverable quadrotor equipped with a soft, growing, inflated beam as the arm. This soft robot arm is underactuated, and positioning of the end effector is achieved by controlling the coupled quadrotor-vine dynamics. In this work, we present the flying vine design and a modeling and control framework for tracking desired end effector trajectories. The dynamic model leverages data-driven modeling methods and introduces bilinear interpolation to account for time-varying dynamic parameters. We use trajectory optimization to plan quadrotor controls that produce desired end effector motions. Experimental results on a physical prototype demonstrate that our framework enables the flying vine to perform high-speed end effector tracking, laying a foundation for performing dynamic maneuvers with soft aerial manipulators.
A Study of Perceived Safety for Soft Robotics in Caregiving Tasks
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2503.20916
In this project, we focus on human-robot interaction in caregiving scenarios like bathing, where physical contact is inevitable and necessary for proper task execution because force must be applied to the skin. Using finite element analysis, we designed a 3D-printed gripper combining positive and negative pressure for secure yet compliant handling. Preliminary tests showed it exerted a lower, more uniform pressure profile than a standard rigid gripper. In a user study, participants' trust in robots significantly increased after they experienced a brief bathing demonstration performed by a robotic arm equipped with the soft gripper. These results suggest that soft robotics can enhance perceived safety and acceptance in intimate caregiving scenarios.
Localization of Vibrotactile Stimuli on the Face
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2502.04569
The face remains relatively unexplored as a target region for haptic feedback, despite providing a considerable surface area consisting of highly sensitive skin. There are promising applications for facial haptic feedback, especially in cases of severe upper limb loss or spinal cord injury, where the face is typically less impacted than other body parts. Moreover, the neural representation of the face is adjacent to that of the hand, and phantom maps have been discovered between the fingertips and the cheeks. However, there is a dearth of compact devices for facial haptic feedback, and vibrotactile stimulation, a common modality of haptic feedback, has not been characterized for localization acuity on the face. We performed a localization experiment on the cheek, with an arrangement of off-the-shelf coin vibration motors. The study follows the methods of prior work studying other skin regions, in which participants attempt to identify the sites of discrete vibrotactile stimuli. We intend for our results to inform the future development of systems using vibrotactile feedback to convey information via the face.
Force-Aware Autonomous Robotic Surgery
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2501.11742
This work demonstrates the benefits of using tool-tissue interaction forces in the design of autonomous systems in robot-assisted surgery (RAS). Autonomous systems in surgery must manipulate tissues of different stiffness levels and hence should apply different levels of forces accordingly. We hypothesize that this ability is enabled by using force measurements as input to policies learned from human demonstrations. To test this hypothesis, we use Action-Chunking Transformers (ACT) to train two policies through imitation learning for automated tissue retraction with the da Vinci Research Kit (dVRK). To quantify the effects of using tool-tissue interaction force data, we trained a "no force policy" that uses the vision and robot kinematic data, and compared it to a "force policy" that uses force, vision and robot kinematic data. When tested on a previously seen tissue sample, the force policy is 3 times more successful in autonomously performing the task compared with the no force policy. In addition, the force policy is more gentle with the tissue compared with the no force policy, exerting on average 62% less force on the tissue. When tested on a previously unseen tissue sample, the force policy is 3.5 times more successful in autonomously performing the task, exerting an order of magnitude less forces on the tissue, compared with the no force policy. These results open the door to design force-aware autonomous systems that can meet the surgical guidelines for tissue handling, especially using the newly released RAS systems with force feedback capabilities such as the da Vinci 5.
Multi-level mechanical modeling and computational design framework for weft knitted fabrics
arXiv (Cornell University) · 2025 · cited 0 · doi.org/10.48550/arxiv.2501.07567
This work presents a multi-level modeling and design framework for weft knitted fabrics, beginning with a volumetric finite element analysis capturing their mechanical behavior from fundamental principles. Incorporating yarn-level data, it accurately predicts stress-strain responses, reducing the need for extensive physical testing. A simplified strain energy approach homogenizes the results into three key variables, enabling rapid, accurate predictions in minutes. After validation against experiments, our framework can simulate new knit fabrics without additional tests. In real-world scenarios, fabrics often feature variations in yarn materials or patterns. The framework extends to heterogeneous fabrics, showing that transitions between distinct regions can be captured using simple mechanical analogies: springs in series and parallel. This allows heterogeneous textiles to be treated as idealized patchworks of homogeneous pieces, preserving predictive accuracy. The method is demonstrated by designing and producing a compression sleeve with uniform pressure, illustrating how the framework supports development of knits tailored to specific assistance levels and anatomical features. By combining volumetric finite element analysis, simplified model through homogenization, and controlled material transitions, this approach provides a scalable, high-fidelity path toward next-generation weft knitted fabric design.
Fourigami: A 4-Degree-of-Freedom, Force-Controlled, Origami, Finger Pad Haptic Device
IEEE Transactions on Robotics · 2025 · cited 0 · doi.org/10.1109/tro.2025.3593084
Skin deformation haptic devices worn on the finger pad provide realistic touch feedback during interactions with virtual objects. Two primary challenges in creating such devices are: first, making a multidegree-of-freedom device (DoF) that is small and lightweight so it does not encumber the wearer and second, providing accurate control of forces displayed to the finger pad. This work presents a 4-DoF finger pad haptic device, called Fourigami, that addresses these challenges. We address the first challenge using origami manufacturing methods and pneumatic actuation to fabricate a 25 g prototype that displays normal, shear, and twist and can be easily worn on the finger pad. We address the second challenge using a low-profile, 6-DoF, force/torque sensor to control forces displayed to the finger. Fourigami has a bandwidth ranging from 2 to 4 Hz depending on direction, and when acting on a human finger, it exerts forces ranging from <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\pm$</tex-math></inline-formula> 1.0 N in shear, 4.2 N in normal, and <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\pm$</tex-math></inline-formula> 4.2 N <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\cdot$</tex-math></inline-formula> mm of twist. Finally, we demonstrate the device’s efficacy when rendering haptic feedback to a user tracking a sinusoidal trajectory and a trajectory representing interactions with a virtual object.
Haptiknit: Distributed stiffness knitting for wearable haptics
Science Robotics · 2024 · cited 37 · doi.org/10.1126/scirobotics.ado3887
Haptic devices typically rely on rigid actuators and bulky power supply systems, limiting wearability. Soft materials improve comfort, but careful distribution of stiffness is required to ground actuation forces and enable load transfer to the skin. We present Haptiknit, an approach in which soft, wearable, knit textiles with embedded pneumatic actuators enable programmable haptic display. By integrating pneumatic actuators within high- and low-stiffness machine-knit layers, each actuator can transmit 40 newtons in force with a bandwidth of 14.5 hertz. We demonstrate the concept with an adjustable sleeve for the forearm coupled to an untethered pneumatic control system that conveys a diverse array of social touch signals. We assessed the sleeve's performance for discriminative and affective touch in a three-part user study and compared our results with those of prior electromagnetically actuated approaches. Haptiknit improves touch localization compared with vibrotactile stimulation and communicates social touch cues with fewer actuators than pneumatic textiles that do not invoke distributed stiffness. The Haptiknit sleeve resulted in similar recognition of social touch gestures compared to a voice-coil array but represented a more portable and comfortable form factor.
Sealing the Deal: Effects of Fabrication Parameters on the Performance of Textile Pneumatic Haptic Actuators
arXiv (Cornell University) · 2024 · cited 1 · doi.org/10.48550/arxiv.2411.00295
Textile pneumatic actuators can provide useful wearable haptic feedback when embedded in gloves, armbands, and other smart garments. Here we investigate actuators fabricated from thermoplastic coated textiles. We measure the effects of fabrication parameters on the robustness and airtightness of small, round pneumatic pouch actuators made from heat-sealed thermoplastic polyurethane-coated nylon. We determine the optimal temperature, time, and pressure for heat-pressing of the textile to create strong bonds and identify the most effective glue to create an airtight seal at the inlet. Compared to elastomeric pneumatic actuators, these textile pneumatic actuators reduce the thickness of the actuator by 96.4% and the mass by 57.2%, increasing their wearability while maintaining a strong force output. We evaluated the force output of the actuators, along with their performance over time. In a blocked force test, the maximum force transmission of the pneumatic textile actuators was 36.1N, which is 95.3% of the peak force output of an elastomeric pneumatic actuator with the same diameter and pressure. Cyclical testing showed that the textile actuators had more stable behavior over time. These results provide best practices for fabrication and indicate the feasibility of textile pneumatic actuators for future wearable applications.
Music Mode: Transforming Robot Movement into Music Increases Likability and Perceived Intelligence
ACM Transactions on Human-Robot Interaction · 2024 · cited 4 · doi.org/10.1145/3686811
As robots enter everyday spaces like offices, the sounds they create affect how they are perceived. We present “Music Mode,” a novel mapping between a robot’s joint motions and sounds, programmed by artists and engineers to make the robot generate music as it moves. Two experiments were designed to characterize the effect of this musical augmentation on human users. In the first experiment, a robot performed three tasks while playing three different sound mappings. Results showed that participants observing the robot perceived it as more safe, animate, intelligent, anthropomorphic, and likable when playing the Music Mode Orchestra software. To test whether the results of the first experiment were due to the Music Mode algorithm, rather than music alone, we conducted a second experiment. Here, the robot performed the same three tasks, while a participant observed via video, but the Orchestra music was either linked to its movement or random. Participants rated the robots as more intelligent when the music was linked to the movement. Robots using Music Mode logged approximately 200 hours of operation while navigating, wiping tables, and sorting trash, and bystander comments made during this operating time served as an embedded case study. This article has both designerly contributions and engineering contributions. The contributions are as follows: (1) an interdisciplinary choreographic, musical, and coding design process to develop a real-world robot sound feature, (2) a technical implementation for movement-based sound generation, and (3) two experiments and an embedded case study of robots running this feature during daily work activities that resulted in increased likeability and perceived intelligence of the robot.
Tip-Clutching Winch for High Tensile Force Application with Soft Growing Robots
The navigational abilities of tip-everting soft growing robots, known as vine robots, are compromised when tip-mount devices are added to enable carrying of payloads. We present a new method for securing a vine robot to objects or its environment that exploits the unique eversion-based growth mechanism and flexibility of vine robots, while keeping the tip of the vine robot free of encumbrance. Our implementation is a tip-clutching winch, into which vine robots can insert themselves and anchor to via powerful overlapping belt friction. The device enables passive, high-strength, and reversible fastening, and can easily release the vine robot. This approach enables carrying of loads of at least 28 kg (limited by the tensile strength of the vine robot body material and winch actuator torque capacity), as well as novel material transport and locomotion capabilities.
A Comparison of Pneumatic Actuators for Soft Growing Vine Robots
Soft Robotics · 2024 · cited 22 · doi.org/10.1089/soro.2023.0169
Soft pneumatic actuators are used to steer soft growing "vine" robots while being flexible enough to undergo the tip eversion required for growth. In this study, we compared the performance of three types of pneumatic actuators in terms of their ability to perform eversion, quasi-static bending, dynamic motion, and force output: the pouch motor, the cylindrical pneumatic artificial muscle (cPAM), and the fabric pneumatic artificial muscle (fPAM). The pouch motor is advantageous for prototyping owing to its simple manufacturing process. The cPAM exhibits superior bending behavior and produces the highest forces, whereas the fPAM actuates fastest and everts at the lowest pressure. We evaluated a range of dimensions for each actuator type. Larger actuators can produce more significant deformations and forces, but smaller actuators inflate faster and can evert at a lower pressure. Because vine robots are lightweight, the effect of gravity on the functionality of different actuators is minimal. We developed a new analytical model that predicts the pressure-to-bending behavior of vine robot actuators. Using the actuator results, we designed and demonstrated a 4.8 m long vine robot equipped with highly maneuverable 60 × 60 mm cPAMs in a three-dimensional obstacle course. The vine robot was able to move around sharp turns, travel through a passage smaller than its diameter, and lift itself against gravity.
Stiffness Change for Reconfiguration of Inflated Beam Robots
Soft Robotics · 2024 · cited 21 · doi.org/10.1089/soro.2023.0120
DOFs, limited by the number of degrees of actuation (DOAs). The complexity of actuators restricts the number of DOAs that can be incorporated into soft robots. Active shape control is further complicated by the buckling of soft robots under compressive forces; this is particularly challenging for compliant continuum robots due to their long aspect ratios. In this study, we show how variable stiffness enables shape control of soft robots by addressing these challenges. Dynamically changing the stiffness of sections along a compliant continuum robot selectively "activates" discrete joints. By changing which joints are activated, the output of a single actuator can be reconfigured to actively control many different joints, thus decoupling the number of controllable DOFs from the number of DOAs. We demonstrate embedded positive pressure layer jamming as a simple method for stiffness change in inflated beam robots, its compatibility with growing robots, and its use as an "activating" technology. We experimentally characterize the stiffness change in a growing inflated beam robot and present finite element models that serve as guides for robot design and fabrication. We fabricate a multisegment everting inflated beam robot and demonstrate how stiffness change is compatible with growth through tip eversion, enables an increase in workspace, and achieves new actuation patterns not possible without stiffening.
phloSAR: A Portable, High-Flow Pressure Supply and Regulator Enabling Untethered Operation of Large Pneumatic Soft Robots
Pneumatic actuation benefits soft robotics by facilitating compliance, enabling large volume change, and concentrating actuator weight away from the end-effector. However, portability is compromised when pneumatic actuators are tethered to cumbersome air and power supplies. While there are existing options for portable pneumatic systems, they are limited in dynamic capabilities, constraining their applicability to low pressure and/or small-volume soft robots. In this work, we propose a portable, high-flow pressure supply and regulator (phloSAR) for use in untethered, weight-constrained, dynamic soft robot applications. PhloSAR leverages high-flow proportional valves, an integrated pressure reservoir, and Venturi vacuum generation to achieve portability and dynamic performance. We present a set of models that describe the system dynamics, experimentally validate them on physical hardware, and discuss the influence of design parameters on system operation. Lastly, we integrate a proof-of-concept prototype with a soft robot arm mounted on an aerial vehicle to demonstrate the system's applicability to mobile robotics. Our system enables new opportunities in mobile soft robotics by making untethered pneumatic supply and regulation available to a wider range of soft robots.
Haptic Relocation of Virtual Finger Forces via Pneumatic Wrist-Worn Haptic Devices
Relocation of finger interaction forces in a virtual environment is enabled using soft, 3D-printed, pneumatic wrist-worn haptic devices called Hoxels, which display up to 20 N of force normal to the skin. Due to off-board pumps and flexible pneumatic transmission lines, the worn mass of a pair of Hoxels is only 75 grams. We performed a user study in which participants grasped and moved a cube in a virtual environment, with virtual interaction forces displayed to the wrist. Dual-tactor and single-tactor relocated haptic feedback reduced grasp forces compared no haptic feedback. This lays the foundation for multi-degree-of-freedom feedback to the wrist, leaving the fingers unencumbered for mixed reality applications.
Reliability of Smartphone-Based Vibration Threshold Measurements
Smartphone-based measurement platforms can collect data on human sensory function in an accessible manner. We developed a smartphone app that measures vibration perception thresholds by commanding vibrations with varying amplitudes and recording user responses via (1) a staircase method that adjusts a variable stimulus, and (2) a decay method that measures the time a user feels a decaying stimulus. We conducted two studies with healthy adults to assess the reliability and usability of the app when the smartphone was applied to the hand and foot. The staircase mode had good reliability for repeated measurements, both with and without the support of an in-person experimenter. The app has the potential to be used at home in unguided scenarios.
Leveraging Haptic Feedback to Improve Data Quality and Quantity for Deep Imitation Learning Models
IEEE Transactions on Haptics · 2024 · cited 6 · doi.org/10.1109/toh.2024.3384482
Learning from demonstration is a proven technique to teach robots new skills. Data quality and quantity play a critical role in the performance of models trained using data collected from human demonstrations. In this paper we enhance an existing teleoperation data collection system with real-time haptic feedback to the human demonstrators; we observe improvements in the collected data throughput and in the performance of autonomous policies using models trained with the data. Our experimental testbed was a mobile manipulator robot that opened doors with latch handles. Evaluation of teleoperated data collection on eight real conference room doors found that adding haptic feedback improved data throughput by 6%. We additionally used the collected data to train six image-based deep imitation learning models, three with haptic feedback and three without it. These models were used to implement autonomous door-opening with the same type of robot used during data collection. A policy from a imitation learning model trained with data collected while the human demonstrators received haptic feedback performed on average 11% better than its counterpart trained with data collected without haptic feedback, indicating that haptic feedback provided during data collection resulted in improved autonomous policies.